Thesis: Explanations are not always needed
Down memory game
From a young age my interest in video games has always led me to question the separation between reality and virtuality. What is our world and what is that of a video game? Isn't the virtual reality simply a carefully curated and magnified reflection of our own reality? With this work I try to immerse the visitor in a attentively created and curated vision where narrative serves as a virtual reality. The objects in the installation serve as a materialized memory, which are positioned in a game like environment. Through tactility and storytelling the participant is invited into the feeling and perception of the maker, the designer of this intricate reality curated for you.